View: drag to rotate, shift-drag (or right-drag) to translate, wheel to zoom. WASD/arrows pan, +− zoom, R resets. It hands back to the auto camera after a few idle seconds.
Camera textures some of the atoms with your webcam. “Matcap” treats each one as a chrome bead reflecting you — the highlight stays put as the structure turns; “Wrapped” pins the image to the atom so it rotates with it. The video never leaves the page. Needs https (or localhost), so it will not start over a plain LAN address.
Drift hands the panel to itself: every slider gets its own sine, with its own period and its own amount, stepping once a second. The periods are primes, so the combination never repeats. Shear and translate swing hard; smear and magnify barely move, because those two are the ones that flood the picture. “Re-roll” gives every control a new phase.
Warp is applied to the feedback every frame, so it compounds: magnify builds a corridor, rotate a spiral, shear a leaning sweep. Tiny values go a long way — “Flatten warp” zeroes it if you lose the picture.
Growth sliders affect new growth, so change them mid-build to layer sheets onto cages. “Cycle” rotates the CPK palette — the trick that made colour animation free on an ST. N new seed, T trails, C cycle.